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View Profile KungFuFurby
Hi folks! This is KungFuFurby. I'd be glad to contribute music if you want some. ^_^

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Joined on 7/5/09

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Nine Pixel Game is getting debugged.

Posted by KungFuFurby - October 29th, 2011


Somehow the Nine Pixel Game succeeded on my computer, but failed on others. The bug? The boss dies instantly. I don't think I ever got a bug report that the boss dies instantly, and it's only now that I found it out. That's because... it did not occur on the Mac. It occurred on a Windows computer, which I don't regularly use for game development.

I already added a real time how-to-play on request, but now I'm taking out another bug. Plus, me being a PowerPC Mac user, I can now say that my own game runs at 30-60 FPS on my own computer! To me, that tells you that this game, not counting the 10.1 or later version requirement on Flash, is really friendly for those computers that can't handle those really fancy Flash games.

I'm proud to be a Stencyl user... and now I'm working on a much larger scale game. The game is called Kung Fu Furby - The Game, and it's currently in its third Alpha version. As for how quick progress is... well... we all have real life. On my end, I'm really busy, so progress isn't as fast as you'd think. The game plays like a sort-of action RPG, if you think of it...


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Comments (1)

Which Game are you talkin' about?

Nine Pixel Game is on this very website. It is my only complete game.

Kung Fu Furby - The Game is dead in its current state because I went all the way through college only to realize I wasn't keeping up with the times... and Stencyl became incompatible. A prototype is available through the Stencyl website, but I have been unable to develop it further at the moment. I'll probably have to do it over. This isn't the first time this particular one has gone dead, but thankfully I have plenty of records of the idea I have for this game.

I actually have lost interest over the years and have considered a kind of development platform that will allow me to delay for years... it also means I'm thinking about a platform already emulated, given that today's platforms would be increasingly complex to emulate years down the road. It also allows me to circumnavigate memory constraints on the order of hundreds of megabytes.

You're more likely to see me as a musician these days than a video game developer, to be quite honest...